![]() Whenever the topic of ProRes on Windows comes up, you hear names like FFmpeg, Miraizon, Cinemartin and a tool just called “Prores On Windows.” If you’re using any kind of proxy workflow or intermediate workflow, then you’re going to need to choose a different codec to encode. That is a very valid workflow, but I wouldn’t call that a ProRes workflow so much as a starting-with-ProRes workflow. Some higher-end cameras or external recorders are able to capture ProRes files, and a Windows user can then edit them directly (depending on what type of ProRes it is). In order to be able to do that, you have to be able to encode your codec of choice. It is possible to mix and match your codecs throughout your project, but there is a great advantage in the simplicity of using one codec all the way through your workflow. Practically speaking, the ability to only decode ProRes is not enough to build a solid ProRes workflow. This means that they can play back and edit with ProRes just fine, but they are unable to export the results of those edits. Lots of software-including all of the major NLEs (Non-Linear Editors)-can decode ProRes on Windows. Playback is not enough – you have to encode, tooįirst off, we need to make a distinction between encoding and decoding. This article takes a frank look at the state of ProRes on Windows computers.Ĭan you make it work? Yes, sort of, sometimes. ![]()
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